It’s rather easy to recognize the growing influence that gaming (and by that we mean video games) is having on our culture from entertainment, sports, and a few other vantage points. With networked and multi-player gaming, we are seeing gaming chip away at more traditional forms of content consumption, with certain titles giving way to films, and the rise of competitive gaming teams.
Here at Tematica, we are always looking at inflection points, and it appears that mobile is poised to hit a tipping point when it comes to gaming as it surpasses desktop play in the coming years. Given the capabilities of the just-announced iPhone XS and XSMax, and the A12 Bionic chip they have, as well as several aspects of our Disruptive Innovators theme, like Augmented Reality, we could very well see this tipping point emerge sooner than forecasted.
The global mobile gaming market could grow from $56 billion in revenue in 2017 to $106.4 billion in 2021, according to a recent report by Newzoo and Arm. That would represent 59 percent of the entire video game market by 2021, compared with 46 percent last year.
With 577.9 million mobile gamers, China is the largest mobile gaming market in the world. But the growth of China’s gaming market could be throttled by tighter regulations over game approvals and play time limits for minors