2019 Marks an Inflection Point in Media Consumption 

2019 Marks an Inflection Point in Media Consumption 

On the one hand, it’s official; on the other hand it comes as no surprise to us here at Tematica that “internet consumption,” which of course includes video streaming be it on Netflix, Google’s YouTube or some of the newer platforms, such as Disney+, given our Digital Lifestyle investing theme. With more streaming services from Apple and AT&T to be had plus the looming launch of 5G networks, before too long we could see “TV viewing” go the way of newspapers and magazines. Again, no real surprise, just a matter of time.

According to Zenith, daily mobile internet consumption will amount to 130 minutes per day, up from just 80 minutes in 2015. Adding 40 minutes of desktop internet use, total internet use is expected to amount to 170 minutes per day this year, compared to 167 minutes of daily TV viewing. In line with the old advertising adage “money follows eyeballs”, online advertising expenditure is also on the rise and, according to Zenith, surpassed TV ad spending for the first time in 2017.

Source: • Chart: 2019 Marks an Inflection Point in Media Consumption | Statista

All Eyes On The September Jobs Report

All Eyes On The September Jobs Report

Today’s Big Picture

US market futures point to a modestly lower open Friday morning. After the disappointing manufacturing and services data this week, all eyes will be on today’s Nonfarm Payrolls report, which is expected to see 145,000 jobs added in September, up from 130,000 in August with the unemployment rate holding at 3.7% and wages gaining +0.2%. Keep in mind that the General Motors (GM) strike will add some confusion to the data as striking workers aren’t counted in payrolls.

We’ll also be looking for any updates on the previous downward revisions to payrolls. In August the BLS cut job gain estimates for 2018 and early 2019 by about 500,000, the largest such downward revision in the past decade. Overall we’ve seen downward revisions for around 17 months – a sure sign that labor market dynamics ...

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One more step to leaving the physical wallet behind with iOS 13 

One more step to leaving the physical wallet behind with iOS 13 

It’s long been thought that you leave home with four things – keys, money, wallet and your phone. Over time that thought process has shifted due to digital locks and payment systems to just your wallet and phone. We here at Tematica have been wondering for some time when personal identification, be it an identity card, drivers license, or passport, would become digitized and stored on our smartphone.

It would seem that day is finally approaching, but as with other forays into our Digital Lifestyle investing theme, we will likely see an added identify management tailwind for our Safety & Security theme as well

The Federal Ministry of the Interior has announced that it will be possible to scan German ID cards with an iPhone running iOS 13.

This follows earlier news that iPhones will be able to scan the NFC chips in Japanese ID cards and British passports

Apple originally locked the NFC reader in iPhones so that it only supported the data format for contactless payment cards, limiting use to Apple Pay. With iOS 13, Apple is removing that restriction, so that iPhones fitted with the chip will have the technical ability to read any NFC chip.

Apple still needs to approve apps on a case-by-case basis, but the existing precedents mean we can expect it to approve all official government apps for passports and ID cards. Any country that wants to be able to offer this capability to its citizens will be able to do so.

Macerkopf reported the news from Germany, noting that this will make it easier for German citizens to verify their identity online, as well as using the virtual card at airports.

Source: You can scan German ID cards in iOS 13; more countries likely 9to5Mac

Google’s game streaming Stadia service sets launch date

Google’s game streaming Stadia service sets launch date

As we brace for the second half of 2019, the growing battle between streaming video services will be joined by one for streaming gaming services. Already Apple has announced its own streaming gaming platform – Apple Arcade – and now we have the formal launch of Google’s Stadia streaming service in November.

We can also add Microsoft to that pack, which over the weekend shared that it will begin publicly testing its new videogame-streaming initiative in October. That service will allow users to stream any Xbox One game to a mobile device.

Much like streaming video service, content for streaming gaming services and price points will be crucial to converting gamers, particularly causal ones. We suspect over time higher profile titles will make their ways to these platforms, but at the outset, a lack of compelling or noteworthy content will likely mean a whimper not a roar of a start for this aspect of our Digital Lifestyle investing theme.  As uptake grows over time, and much like video streaming, we can expect these streaming gaming platforms to tax existing broadband and mobile networks, spurring demand associated with our Digital Infrastructure investing theme.

Google on Thursday revealed key details of its upcoming Stadia service, which will let people stream A-list games to the Mac without having to own a high-end console or PC.

The service will launch in November in 14 different regions, among them Canada, the U.S., and the U.K., Google said. People wanting in at that point will have to pay $129 U.S. for a Founder’s Edition kit, including a Wi-Fi-connected Stadia controller, a Chromecast Ultra, and three months of Stadia Pro plus a “Buddy Pass.” Beyond that point Pro access will cost $9.99 per month, plus the cost of individual games not included with the subscription. Some games will be cheaper under Pro than they would be on markets like Steam or the Mac App Store.

The only announced bundle title is “Destiny 2,” though others are planned, and some should be announced at next week’s E3 expo in Los Angeles. Other confirmed Stadia games — bundled or otherwise — will include the likes of “Doom Eternal,” “Thumper,” “Baldur’s Gate 3,” “Borderlands 3,” and “Mortal Kombat 11.”

“Grand Theft Auto” and “Red Dead Redemption” developer Rockstar Games is confirmed as working on Stadia projects, but has yet to make them public.

Stadia Pro guarantees streams up to 4K at 60fps, with HDR and 5.1-channel surround, so long as the gamers have a 35-megabit connection. Google is working on a free version of Stadia with lower bandwidth requirements, but that will launch sometime in 2020 with quality capped at 1080p resolution and stereo sound.

Although a Chromecast Ultra will be required for TVs, gamers will also be able to play on Pixel 3 phones and any desktop or laptop with Google’s Chrome browser.

Stadia relies on streamlined Google data center connections instead of local processors or storage. The downside to this is that Stadia games can only ever work online, even purchased ones.

Source: Google Stadia game streaming launching in November with $129 ‘Founder’s Edition’ hardware

Walmart entering the low-end tablet market as Google looks to exit

Walmart entering the low-end tablet market as Google looks to exit

Walmart is joining the ranks of the tablet market, which comes at a time when some device owners are balking at the increasing price points for smartphones. This tablet, which will have a price point that is very friendly with cash strapped consumers associated with our Middle-class Squeeze investing theme, leverages Chinese manufacturing and the Android operating system. Odds are this means the key differentiator in a crowded Android playing field for Walmart’s tablet will be the price. This helps explain why Google is pulling engineers off its tablet team, but with Apple looking to tie its streaming video service to its tablets and other iOS devices, one has to wonder if those rumors of a Walmart streaming video service that would tap our Digital Lifestyle theme have any truth to them?

Walmart Inc. is moving into iPad territory.

The world’s largest retailer plans to introduce an inexpensive, kid-friendly tablet computer under its ONN store brand, part of a broader redesign of its electronics department. The device will be made by a Chinese supplier and run on Google’s Android operating system, according to photos found on a database of wireless product applications filed with the U.S. Federal Communications Commission.

After spending last year overhauling its apparel offering, Walmart will make electronics and home goods a focus this year, according to presentations given by senior management at a recent meeting of the company’s suppliers. Rival Target Corp. last year introduced its first consumer electronics store brand, called Heyday, with products including headphones and smartphone cases. The demise of technology-focused retailers like Circuit City has opened up opportunities for other chains to grab gadget sales.

Source: Walmart (WMT) Readies Low-Priced Rival to Apple (AAPL) iPad – Bloomberg

Weekly Issue: Factors making the stock market melt up a head-scratcher

Weekly Issue: Factors making the stock market melt up a head-scratcher

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Verizon’s 5G in 30 US cities by end of 2019

Verizon’s 5G in 30 US cities by end of 2019

As we enter Mobile World Congress 2019, arguably the mobile event of the year, 5G network and device launch details are coming into greater focus. Verizon is taking the early lead in the US staking out 5G to 30 cities in the US by the end of 2019. Of course, 30 cities is hardly national coverage, which means a continued deployment for this aspect of our Digital Infrastructure investing theme well into 2020 at least for the US if not into 2021. Factor in the competitive response from AT&T and the soon to be combined T-Mobile USA and Sprint, and it means the likely tipping point for 5G is looking increasingly like the second half of 2020. From an iPhone perspective, even though Samsung and Motorola have announced they will have devices ready by mid-2019,  this 5G network timetable means we should not be expecting any 5G news from Apple this year, but rather its annual iPhone event in September-October of 2020.

Verizon on Thursday said it’s working on deploying 5G to some extent in 30 U.S. cities by the end of 2019, another hint that the technology won’t appear in iPhones until 2020.

The first parts of Verizon’s 5G network should be up by mid-2019 though, since the carrier is the exclusive launch partner for the Samsung Galaxy S10 5G.

AT&T and T-Mobile are also working on 5G deployments. Neither carrier is expected to get very far by the end of 2019 however, owing to partly to lags in equipment. There are also relatively few 5G-ready devices on the market, offering little incentive to speed up.

Multiple reports have pointed to Apple waiting until 2020 to ship 5G-capable iPhones. The company’s preferred modem maker, Intel, is unlikely to have a 5G chip ready until that timeframe.

Source: Verizon says 5G coming to 30 US cities by end of 2019